SC10: Digital Empathy
We will start by looking at the history of digital empathy, slaves and masters, displacing employment, ethics and The Laws of Robotics, military kit and autonomous drones, psychopathic robots, discussing people's irrational fears on the rise of intelligent machines such as HAL in popular culture books and films. Next, theories, computational models, algorithms and systems for detecting, representing and responding to people's emotions and sentiment will be investigated. Example systems developed for modelling memories and companionship of older people with limited abilities, media accessibility for the hearing and visually impaired, mood swings during soccer reporting, learner emotions during online learning of Physics and people's sentiment and emotional reaction towards online videos will be covered. We will finish with a prognosis for the future and how people and digital souls can work better together by placing their selves in each other's shoes.Objectives
Conceptual: To understand what it means for people and machines
to step into each other's shoes.
Methodological: Explaining digital empathy through modelling emotions and
Asimov, Isaac (1950)
"Runaround'' in I, Robot.
New York: Doubleday & Company.
Breazeal, Cynthia (2002)
"Designing Sociable Robots''.
Cambridge, Mass.: The MIT Press.
Ekman, Paul (2016)
"Nonverbal Messages: Cracking the Code
My Life's Pursuit''.
San Francisco, CA: Paul Ekman Group.
Picard, Rosalind (1997)
Cambridge, Mass.: MIT Press.
Tegmark, Max (2017)
"Life 3.0: Being human in the age of Artificial Intelligence''
London, England: Allen Lane/Penguin.
Turing, Alan (1950)
"Computing machinery and intelligence''
Mind LIX (236): 433-460.
Winfield, Alan (2011)
"Five roboethical principles – for humans''
New Scientist, No. 2811.
|Paul Mc Kevitt||
Paul Mc Kevitt is Professor Emeritus at Ulster University, Magee Campus, Derry/Londonderry, Northern Ireland. He has studied and worked in the field of Computer Science at University College Dublin (Ireland), New Mexico State University (USA), Exeter and Sheffield Universities (England), Aalborg University (Denmark) and Ulster University. His research interests are in Natural Language Processing (NLP) including the processing of sentiment, emotions, beliefs and intentions in dialogue. He is also interested in Philosophy, Digital Creativity, Digital Empathy and the general area of Artificial Intelligence (AI). He directed the 23rd International Loebner Prize Contest in Artificial Intelligence (AI) (2013) held, for the first time on the island of Ireland, and The International Workshop on Digital Empathy on Halloween Day (2016), at Magee Campus.Website