MC5 Computational Creativity: Evolving Artistic Creativity

Description


The course will provide an overall view of Computational Creativity both from a scientific and an engineerig perspective. It will include a condensed introduction to the main concepts and terminology, an overview of how the study of human creativity and nature influence the field, a formal characterisation of creative processes, and a discussion about models for the evaluation of creative systems. We will analyse cognitive and computational architectures that have been proposed for concept creation. We will discuss computational techniques that have been used in the implementation of creative systems, with a focus on artistic applications. Available resources that can support the development of simple creative systems will be presented.

Objectives

Upon completion of the course, participants are expected to have gained:
- a clear understanding of the main concepts of computational creativity;
- a broad understanding of the main models and methods used in the field;
- an understanding of the main challenges that the field is facing;
- the ability to design a simple creative system at the conceptual level.

Literature

• Boden, Margaret A. The creative mind: Myths and mechanisms. Routledge, 2004. (http://www.routledge.com/books/details/9780415314534/ )
• Wiggins, G. A. (2005). A Preliminary Framework for Description, Analysis and Comparison of Creative Systems. Journal of Knowledge Based Systems, 23.
• Ritchie, G. (2007). Some Empirical Criteria for Attributing Creativity to a Computer Program. Minds and Machines, 17(1), 67–99. doi:10.1007/s11023-007-9066-2
• Martins, Pedro, Francisco C. Pereira and Amílcar Cardoso. “The Nuts and Bolts of of Conceptual Blending: Multi-Domain Concept Creation with Divago”. In Veale, T., Cardoso, A. (Eds.), Computational Creativity: The Philosophy and Engineering of Autonomously Creative Systems. Springer, 2017. ISBN 978-3-319-43610-4
• Veale, Tony. Exploding the creativity myth: The computational foundations of linguistic creativity. A&C Black, 2012.
• Cardoso, Amílcar, Tony Veale, and Geraint A. Wiggins. "Converging on the divergent: The history (and future) of the international joint workshops in computational creativity." AI Magazine 30.3 (2009): 15.
• Colton, S. and Geraint A. Wiggins: Computational Creativity: A Final Frontier?. Proceedings of ECAI, 2012.
• Colton, Simon, A. Pease, and J. Charnley. "Computational creativity theory: The FACE and IDEA descriptive models." Proceedings of the Second International Conference on Computational Creativity. 2011.

Reference sites:
Association for Computational Creativity: http://computationalcreativity.net
PROSECCO (FET Coordination Action): http://prosecco-network.eu

Course location

Lecture Room 3

Course requirements

tba

Instructor information.

Instructor's name

Amilcar Cardoso

Email

cf. website

Vita

F. Amílcar Cardoso is a Lecturer at the Department of Informatics Engineering of the University of Coimbra, where he teaches Artificial Intelligence, Computational Creativity, Programming for Design and other topics. He is a member of the Cognitive and Media Systems Group of CISUC, a team that performs research on artificial intelligence, computational design, data visualization and analysis and other topics.
He developed pioneering work on Computational Creativity in the 90s, and assumed since then an active role in the area. In the last years his research has been focused mostly on computational models of Conceptual Blending. His current research interests also include bio-inspired approaches to visual and auditory expression, data sonification and interactive environments for sound and image.
In the last years he has been involved in two EU projects on Computational Creativity: the FET CA PROSECCO (Promoting the Scientific Exploration of Computational Creativity) and the FET/ICT ConCreTe (Concept Creation Technology). He has also been involved in several collaborations with Creative Industries in Portugal, namely withing the projects Transcreativa (Interreg IV/SUDOE) and RECARDI (QREN).
He was the General Chair of the International Conference on Computational Creativity, held in Paris, France, June 2016. He is co-editor of the forthcoming book “Computational Creativity - The Philosophy and Engineering of Autonomously Creative Systems”, to be published by Springer at the beginning of 2017.

Website

https://apps.uc.pt/mypage/faculty/uc24291/en